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Games

Games with a job to do, developed in Dubai.

Bcube is a Dubai game development studio building playable experiences with a job to do: activation games that draw a crowd, serious games that teach a process, and mobile and PC titles that stand on their own. It develops in Unity, Unreal Engine and Godot, from single-player to multiplayer with leaderboards and live operations.

What we build

Event and retail games

Motion-tracked and touch games for stores, stands and events, with live leaderboards that keep people queuing for another go.

Serious games

Training and education built as play, with scoring and feedback that make progress measurable.

Mobile and PC titles

Games for the App Store, Google Play and PC, from the first playable prototype to release builds.

Multiplayer and live ops

Networked play, leaderboards and live updates, using Photon and each engine’s own networking.

Delivered by the same team.

Work we have built and installed. Some clients are named by sector at their request.

All projects →

Scoped honestly, built in the open, supported after launch.

  1. Scope

    A short paid discovery: what it is, what it runs on, what it costs, and what could go wrong.

  2. Build

    Two-week increments with something you can open and use at the end of each one.

  3. Run

    On site for launch, then monitoring, updates and a handover your own team can pick up.

Before you start

Questions we are asked most

Something else? Ask us directly and the team will reply within one working day.

Which game engines do you use?

Unity, Unreal Engine and Godot. Unity suits mobile, standalone VR and activation games; Unreal suits high-fidelity visuals on capable hardware; Godot suits lighter projects where an open-source engine is preferred. We choose per project and explain why.

Can you build a game for an event or a store?

Yes. Our in-store cricket game for a global wine brand used motion tracking and a live leaderboard that kept shoppers queuing to have another go. Activation games are scoped around the venue, the audience and how long each turn should take.

Do you build multiplayer games?

Yes, from local multiplayer at an event to networked play with leaderboards and live operations, using Photon and each engine’s own networking.

How much does it cost to develop a game?

It depends on the platforms, the amount of art and content, whether it is multiplayer, and how long it needs support. We price after a short paid discovery that fixes the scope, so you get a quote for the actual game rather than an estimate from a paragraph.

Can you add games to an existing app or platform?

Yes. Games can be embedded in an existing app, website or platform. Our own video platform, wowzig.com, runs live games alongside quizzes and polls.

Get in touch

Tell us what you want to build.

Share the idea, the audience, the venue or device, and the launch date. A rough brief is enough to start, and we reply within one working day.

Discuss a game