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Virtual reality

Virtual reality experiences, built in Dubai.

Bcube is a Dubai studio that designs and builds virtual reality experiences for brands, venues and training teams. It develops in Unity and Unreal Engine for standalone headsets such as Meta Quest and Pico, PC VR headsets such as HTC Vive, and the browser through WebXR, and handles the hardware, installation and support around the build.

What we build

VR showrooms

Put a product or a space in front of a buyer at full scale: walk the floor, open doors, switch trims and finishes, and see the result lit in real time.

Training and simulation

Procedure training where mistakes are expensive, with scenario authoring, scoring and reporting so results are measured rather than anecdotal.

Event activations

Headset experiences designed for a live audience and a queue, with the hardware, set-up and on-site team handled by us.

WebXR

VR that opens from a link in a compatible headset browser, with no store submission and nothing to install.

Delivered by the same team.

Work we have built and installed. Some clients are named by sector at their request.

All projects →

Working demos in your browser.

Independent prototypes from our Lab, free to try with nothing to install. If one looks like the start of what you need, tell us.

Scoped honestly, built in the open, supported after launch.

  1. Scope

    A short paid discovery: what it is, what it runs on, what it costs, and what could go wrong.

  2. Build

    Two-week increments with something you can open and use at the end of each one.

  3. Run

    On site for launch, then monitoring, updates and a handover your own team can pick up.

Before you start

Questions we are asked most

Something else? Ask us directly and the team will reply within one working day.

Which VR headsets do you develop for?

Standalone headsets such as Meta Quest and Pico, PC VR headsets such as HTC Vive, and compatible headset browsers through WebXR. The target hardware is agreed during scoping, and the build is tested on the exact devices it will ship on.

Unity or Unreal Engine: which is better for VR?

It depends on the brief. Unreal Engine suits photoreal visualisation on capable hardware, such as automotive and architectural showrooms. Unity suits standalone headsets, broad device support and interaction-heavy training. We recommend one during discovery, based on the visuals, the devices and who will maintain the project.

How much does a VR experience cost in Dubai?

Cost depends on how much has to be modelled, how interactive it is, which headsets it targets, and whether we supply and run hardware on site. We fix the price after a short paid discovery that defines the scope, the platform and the risks, so the quote reflects the actual build rather than a guess.

Can VR run without a PC or cables?

Yes. Standalone headsets such as Meta Quest and Pico run the experience on the headset itself, which suits events and training rooms. Where the visuals need more than a standalone headset can draw, a PC-tethered set-up is the alternative, and we advise on the trade-off during scoping.

Can we try a demo before commissioning a VR project?

Yes. The Lab has working 3D demos that run in the browser, and they support WebXR on compatible headsets. They show the kind of interaction and visual quality we build before you commit to anything.

Get in touch

Tell us what you want to build.

Share the idea, the audience, the venue or device, and the launch date. A rough brief is enough to start, and we reply within one working day.

Discuss a VR project